
Just don’t waste your early game focusing on religion as then you would fall too far behind. Add wars of religion and a military alliance to boot if you can and you can have an unstoppable force that can conquer AI cities even if they are a few techs ahead.ĭon’t sleep on Spain. Attack someone with a different religion from your adopted one and you can have at least 55 + 10 (missionary) + 4 (different religion) + 4 (oligarchic legacy) = 73 combat strength conquistadors. All comments are about how it’s hard to found religion-well you don’t have to! Key to Spain is focus on turtling up and building up science early on and beelining for gunpowder for conquistadors. That’s what I did in my game on deity with Spain.
#CIV 6 WIKI SPAIN MODS#
Are there any mods that can make playing this civ more interesting?.How do you deal against this civ if controlled by the player or the AI?.Have the civ's general strategy changed since the latest update(s)?.Government type, legacy bonuses and policies.What synergizes well with this civ? You may include the following:.What map types or setting does this civ shine in?.Can this civ be played tall or should it always go wide?.Do you often use their unique units and infrastructure?.How well do they compare to other similar civ abilities, if any?.How well do they synergize with each other?.What are your assessments regarding the civ's abilities?.What are the victory paths you can go for with this civ?.How easy or difficult is this civ to use for new players?.What do you like or dislike about this civilization?.Dislikes civilizations who spread a different religion to his empire.Likes civilizations who have the same religion as him.Wants all his cities to follow the same religion.(GS) Inquisitors eliminate 100% of the presence of other religions.Inquisitors have 1 extra Remove Heresy charge.+4 Combat Strength against other civilizations following other religions.+2 Science upon researching Cultural Heritage civic.(GS) +1 Science for each adjacent Campus and Holy Site district.


(Base Game, R&F) +2 Science if adjacent to a Campus district.(GS) +1 Food and +1 Production if built on a foreign continent.+2 Faith if built on a foreign continent.Bonus Combat Strength when escorting or is in the same tile of a religious unit.Converts cities to Spain's majority religion if the unit is adjacent to or captures the city.+10 Combat Strength when escorting or is in the same tile of a religious unit.+10 Combat Strength against anti-cavalry units.City Center is on a continent different from the original Capital's continent.City Center is adjacent to a Mission improvement.(R&F, GS) +2 Loyalty per turn for cities with the following requirements:.Naval Units can form fleets and armadas upon researching Mercantilism Civic.+1 Food and Production for Domestic Trade Routes.

#CIV 6 WIKI SPAIN FULL#
#CIV 6 WIKI SPAIN SERIES#
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